AFTERBACK

EXPERIENCE THE GAME

  • Afterback is a one-man game development project running his own in-house tech and advanced game engine named GLITCH.
  • By rolling its own tech and game engine, Afterback is in a unique position to advance the technologies involved in game development by investing in the creation, design and development of tools and to ensure the best use of modern and intuitive development techniques.
  • Afterback strives to represent Algeria in the game development scene and to produce high-quality video games in the near future.
  • Follow Afterback on social media:
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Experience the game!

ABOUT

Afterback was started by Billel Adam on June 5th 2016, as an ambitious game technology development project developed by an Algerian self-taught programmer and developer.
From its inception, the project was focused on developing the technologies behind games such as game engines and game tooling.

FLUX, the game engine, started as a hobby project in early 2017, it inspired its name from luminous flux, and from its rapidly changing codebase. the project underwent two phases of development, the first phase between [2017-2020] and the second phase during [2020-2023].

The first phase marked the beginning of the engine's development, while the second phase introduced the FLUX [Next-GEN] architecture, which focused on high-performance and low-level graphics APIs such as DirectX 12.

Its development concluded in late 2023, with the 2017 version being partially open-sourced under the name Deadrop to serve as an educational tool.

GLITCH is an on-going experimental engine that was started at the beginning of 2024, with the goal of using bleeding-edge technologies and to push the limits of the previous engines, by using newer features exposed by graphics cards to achieve higher graphics fidelity, and newer language features such as C++23.

PROJECTS

FLUX was a high-performance game engine based on the FLUX|Next-GEN Architecture, aiming for high-quality production and development, FLUX targeted modern graphics hardware with it exlusive use of modern low-level graphics APIs such as DirectX 12.

Technical Specification:
  • Language: C++17
  • Graphics: DirectX 12, Vulkan | Full PBR Shading
  • Architecture: FLUX | Next-GEN (2019-2020)
  • Development Start: 2020
  • Target Projects: Medium to Large.
  • License: Proprietary
deadrop game engine logo

Deadrop is an open source game engine that was released to be used as an educational tool and to serve as a reference for new developers interested in game engine development.

Technical Specification:
  • Language: C++
  • Graphics: DirectX 11 | Basic PBR Shading
  • Architecture: FLUX (2017)
  • Development Start: 2017
  • Target Projects: Prototypes, Small.
  • License: Open Source (Zlib)
  • Official Repository