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Afterback was started by Billel Adam on June 5th 2016, as an ambitious game technology development project developed by an Algerian self-taught programmer and developer.
From its inception, the project was focused on developing the technologies behind games such as game engines and game tooling.
FLUX, the game engine, started as a hobby project in early 2017, it inspired its name from luminous flux, and from its rapidly changing codebase. the project underwent two phases of development, the first phase between [2017-2020] and the second phase during [2020-2023].
The first phase marked the beginning of the engine's development, while the second phase introduced the FLUX [Next-GEN] architecture, which focused on high-performance and low-level graphics APIs such as DirectX 12.
Its development concluded in late 2023, with the 2017 version being partially open-sourced under the name Deadrop to serve as an educational tool.
GLITCH is an on-going experimental engine that was started at the beginning of 2024, with the goal of using bleeding-edge technologies and to push the limits of the previous engines, by using newer features exposed by graphics cards to achieve higher graphics fidelity, and newer language features such as C++23.
FLUX was a high-performance game engine based on the FLUX|Next-GEN Architecture, aiming for high-quality production and development, FLUX targeted modern graphics hardware with it exlusive use of modern low-level graphics APIs such as DirectX 12.